Added an FOMOD installer and consolidated both versions in 1 download.
#Skyrim mod list reddit mods
Now dynamically reading arrow tilt angle during runtime - Mods that change these values should work correctly now.
Camera is more aggressive about moving to the desired goal position on both camera state transitions and after loading a new cell.
Invalidate crosshair enable status when exiting a dialog menu.
Fixes distance clamping causing the camera to jump around when the player moves off-screen.
#Skyrim mod list reddit Patch
Fixed Improved Camera patch causing some issues - Now requires the offical reddit release version (beta4) for the compatibility fix to work - sorry, but I have to read a memory address inside Improved Camera to achieve a functional compatibility mode.
Fixed new game not hooking D3D11 until after saving and loading.
Fixed an issue that caused the normal game crosshair to disappear.
Fixed an issue where a setting string might already be in the string cache from another mod, but in the wrong case.
Fixed FOV offsets being applied in the map menu.
Fixed distance clamping causing the camera to jump when strafing while using True Directional Movement.
Github issue #35, directory enumeration no longer throws on unicode paths.
Github issue #31, Fixed FOV issues with mods like Undeath and Triumvirate (Wildshape).
Merge pull request #48 from ersh1/master (Compatibility fix for True Directional Movement).
Adjusted default values for all camera settings, in addition to the new per-state interpolator overload options.
Compatibility options now auto-detect their respective mods and enable on their own.
Changed how the zoom offset is applied, resulting in a cleaner offset position transition.
Old presets will have the follow rate ported to the new settings automatically, being applied to both min and max follow rate which will yield the same result as the old system in 1.4.x and earlier.
Changed local-space interpolation to use the same distance function as global and separate-z (Why wasn't it using this before, and why did I never notice.).
Added a public modder's API for requesting control of common game resources from SmoothCam (like camera control, crosshair control, etc) - Available to other SKSE plugins.
Added options to control the scalar method used for fixed-time smoothers.
Added options to control the duration of fixed-time smoothers (ie: from active interpolation to a disabled state, blending from one interp override to a different one, so on.).
Added a new 'Custom' offset group which can be turned off and on with a hot-key, will overload all normal camera states when enabled.
Added global and local-space interpolation parameter overrides to each offset group (for each combat stance!).
Requires the optional file 'IFPV Detector Plugin'.
Proper compatibility with Immersive First Person View, thanks meh321 & Ershin! Also fixes some helmets disabling the camera, caused by the old detection method.
Running offsets will no longer apply when over encumbered, walking offsets now correctly selected.
Fix Alternate Conversation Camera patch not working correctly when starting dialogue while in first-person.
Fix shouts having an incorrect trajectory when using True Directional Movement.
Bumped module and MCM version number to 14.
Required - Check its requirements as well This is what the preset is for, silly lol Works flawlessly with an updated 1.5 version. V1.3 - Make sure to have SmoothCam's requirements as well! Make sure you have its requirements as well Myriad - A Smoothcam Preset for RPG Classes IHUD - SmoothCam Automated Compatibility Patch GuitarthVader's Cinematic Skyrim - A SmoothCam Preset ACTION COMBAT - SmoothCam - eXotic's FlavourĬlaw Animations for Animated Armoury - Orakin 2020 AnimationsÄynamic Animation Replacer Multiple Power Attacks Animations